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 Mapcycle and Mapvotes 
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Joined: Sun Mar 01, 2009 5:27 pm
Posts: 123
Location: Canada
Post Re: Mapcycle and Mapvotes
Cashworks updated to b3


Thu Apr 02, 2009 2:00 pm
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Joined: Mon Sep 17, 2007 10:48 am
Posts: 1320
Location: Bloomington, IN
Post Re: Mapcycle and Mapvotes
^^ updating, ty!


Thu Apr 02, 2009 4:04 pm
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Joined: Sat Mar 08, 2008 2:18 pm
Posts: 189
Location: Annapolis, MD
Post Re: Mapcycle and Mapvotes
I just want to mix things up. Our rotation has gotten somewhat boring in my opinion, and shaking things up will be fun. All maps that have been in the Rotation are of high quality and play well, so my vote to remove them from the rotation is not a comment on their quality. I just am tired of playing some of the same maps over and over. By taking them off the rotation they won't take up the "next map" slot on the RTV and we'll take a break from them for a bit. Some of the maps that are only in the votes right now deserve a turn in the rotation where we can play them quite often. Several months from now, we can do this again and once again cull out the over played ones and freshen up the list again. I also feel we've "lost" a few maps into the Admin Only section that deserve a little more play. Those I have recommended up into the vote list to see what people think of them. If they don't deserve it, they can once again be dropped back to Admin Only, or deleted all together if they don't work.


Proposed Rotation:
cp_aqua
cp_castle4
cp_corporation_b3 - From Admin Only
cp_labor - To Votes
cp_gydan - From just Votes
cp_roswell - To Votes
cp_redfort_a3 - From just Votes
cp_smbcastle2 - To Votes
cp_steel - to Admin Only
ctf_aerospace_b4 - From just Votes
ctf_chaos
ctf_impact2
ctf_mach4
ctf_turbine
pl_badwater
pl_cashworks_b3 - From just Votes
pl_frontier_b2
pl_great_heights_b2 - From just Votes
pl_goldrush - To Admin Only
pl_waste_b4 - From just Votes


Proposed Vote List:
cp_aqua
cp_broma
cp_castle4
cp_corporation_b3 - From Admin Only
cp_dam - From Admin Only
cp_devilsbrew_1_0
cp_egypt_final
cp_follower_rc1
cp_freight
cp_granary
cp_gravelpit
cp_gydan - Into Rotation also
cp_junction_final
cp_labor
cp_redfort_a3 - Into Rotation also
cp_roswell
cp_smbcastle2
cp_steel - To Admin Only
cp_studio_rc3 - From Admin Only
cp_vertigo_beta3
cp_wolf2_b1 - To Admin Only
ctf_aerospace_b4 - Into Rotation also
ctf_barn
ctf_chaos
ctf_decker_b1
ctf_geothermal_b2 - To Admin Only
ctf_impact2
ctf_mach4
ctf_revolution - From Admin Only
ctf_royal_b3 - From Admin Only
ctf_smooth_b2 - From Admin Only
ctf_turbine
koth_lighthouse_rc3
ktf_innercity_v2
pl_badwater
pl_cashworks_b3 - Into Rotation also
pl_cranetop_b8
pl_dustbowl_b4
pl_frontier_b2
pl_goldrush - To Admin Only
pl_great_heights_b2 - Into Rotation also
pl_hoodoo
pl_jungle_a1c
pl_swift_final
pl_waste_b4 - Into Rotation also



Proposed Admin Only:
arena_badlands
arena_granary
arena_lumberyard
arena_mach2
arena_ravine
arena_watchtower
arena_well
ccp_circlejerk_rc1
cp_badlands
cp_bedrooms3
cp_blackmesa
cp_castle3 - Delete, prefer to Castle4
cp_corporation_b3 - to Rotation + Votes
cp_cowpath_b3
cp_dam - to Votes
cp_dustbowl
cp_fastlane
cp_floodzone2_final
cp_floodzone3_x5
cp_floodzone_him_a3
cp_overflow_b4
cp_pacman_wtf
cp_science
cp_shock
cp_stag
cp_studio_rc3 - to Votes
cp_well
ctf_2fort
ctf_convoy_v2
ctf_jinxed_b3
ctf_moonwalk_v2
ctf_office_extended_v5 - I still want to delete this
ctf_powerhouse_b5
ctf_powerhouse_jr_b6
ctf_quarry_v2
ctf_redgiant_b4
ctf_revolution - To Votes
ctf_royal_b3 - To Votes
ctf_smooth_b2 - To Votes
ctf_snofort_final
ctf_temple
ctf_turndown_b1
ctf_well
dm_cyberpunk
dom_canalzone
ktf_chemistry_v1
ktf_science_v1
mario_kart
pl_blackmesa_a5
pl_cave_b4
pl_donkeykong_final
tc_hydro
tc_meridian_b5

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Sun Apr 05, 2009 11:50 am
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Joined: Mon Jan 19, 2009 10:15 pm
Posts: 208
Location: London, England motherfucker!
Post Re: Mapcycle and Mapvotes
theLarom wrote:
Proposed Rotation:
cp_aqua
cp_castle4
cp_corporation_b3 - From Admin Only
cp_labor - To Votes
cp_gydan - From just Votes
cp_roswell - To Votes
cp_redfort_a3 - From just Votes
cp_smbcastle2 - To Votes
cp_steel - to Admin Only
ctf_aerospace_b4 - From just Votes
ctf_chaos
ctf_impact2
ctf_mach4
ctf_turbine
pl_badwater
pl_cashworks_b3 - From just Votes
pl_frontier_b2
pl_great_heights_b2 - From just Votes
pl_goldrush - To Admin Only
pl_waste_b4 - From just Votes


I reckon that sounds good, I like the addition of new maps and the subtraction of the ones we play far too much.
Also, I remember Broma http://www.fpsbanana.com/maps/53436 being great fun, I'd like to see that in the rotation.
Personally I'd like to see Aqua off the rotation, I am well and truly bored of that map, and was never a great fan of it.

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Sun Apr 05, 2009 12:21 pm
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Joined: Mon Sep 17, 2007 10:48 am
Posts: 1320
Location: Bloomington, IN
Post Re: Mapcycle and Mapvotes
Made changes based on your preferences and what I've been hearing lately. Basically what theLarom suggested but a few more added/removed (removed egypt just for you fungie), and some just left in votes for now.

Probably some other maps we can bring back from the dead like floodzone2, convoy, and powerhouse jr (I know, some people hate these maps)

Let me know what you think.


Sun Apr 05, 2009 12:51 pm
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Joined: Sun Dec 09, 2007 1:19 am
Posts: 247
Location: Cali
Post Re: Mapcycle and Mapvotes
I personally dont want to see smbcastle removed from the rotation, sure its played a lot but I still have a lot of fun with it
ALSO anybody else want to maybe see powerhouse in the votes? I personally have a lot of fun with the concepts behind it
EDIT: I'm taking about big powerhouse


Sun Apr 05, 2009 1:58 pm
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Joined: Mon Sep 17, 2007 10:48 am
Posts: 1320
Location: Bloomington, IN
Post Re: Mapcycle and Mapvotes
smbcastle is still in the votes, but it may go back in the cycle.

I'd love to see powerhouse_jr on in the votes too-- I just updated it to b7 just now.


Sun Apr 05, 2009 2:18 pm
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Joined: Sat Mar 08, 2008 2:18 pm
Posts: 189
Location: Annapolis, MD
Post Re: Mapcycle and Mapvotes
I'm up for Powerhouse in the votes, I prefer the larger version over the smaller one, but that's just me, I'll play either happily.

Convoy I'm also willing to play again. We gave it a 6 month breather, and I wouldn't mind seeing it come back up in the votes.

Floodzone I have always disliked in all it's forms. If other people like it, that's fine, go with their preference. I don't want to deny people a map they love simply because I don't like it. Also, it can be played on nights I'm not around and I'm not suffering in the slightest.

SMBCastle for me is the flipside of Convoy. I like the map a lot, but I'm tired of it for now. Give it a break of a few months and we can bring it back full force and I'll enjoy playing it then.

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Sun Apr 05, 2009 2:54 pm
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Joined: Mon Jan 19, 2009 10:15 pm
Posts: 208
Location: London, England motherfucker!
Post Re: Mapcycle and Mapvotes
I'm not a huge fan of SMBCastle, but I'm happy playing it with the right people!
As for Powerhouse, I've never really liked it in all honesty, always found it a bit lacking, graphically.

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Mon Apr 06, 2009 12:36 pm
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Joined: Fri Dec 07, 2007 3:06 pm
Posts: 333
Post Re: Mapcycle and Mapvotes
I'm going to start work on 'Egypt: The Fungineer Version" soon I think.....


Tue Apr 07, 2009 10:05 am
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Joined: Mon Jan 19, 2009 10:15 pm
Posts: 208
Location: London, England motherfucker!
Post Re: Mapcycle and Mapvotes
Xase42 wrote:
I'm going to start work on 'Egypt: The Fungineer Version" soon I think.....

I will only be content with a gigantic earth-salted crater, covered in fire, aids, cancer, fire, and more fire.

Did I mention the fire? Because it needs fire.


Oh, and some fire.

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www.Hotfungineer.com


Tue Apr 07, 2009 6:59 pm
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Joined: Sun Dec 09, 2007 1:19 am
Posts: 247
Location: Cali
Post Re: Mapcycle and Mapvotes
Egypt FROM HELL!


Tue Apr 07, 2009 8:27 pm
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Joined: Fri Dec 07, 2007 3:06 pm
Posts: 333
Post Re: Mapcycle and Mapvotes
The Fungineer wrote:
Xase42 wrote:
I'm going to start work on 'Egypt: The Fungineer Version" soon I think.....

I will only be content with a gigantic earth-salted crater, covered in fire, aids, cancer, fire, and more fire.

Did I mention the fire? Because it needs fire.


Oh, and some fire.


I was thinking more along the lines as twice as big, more hallways, loads of dead ends, no signs, no moveable spawns and caps that capture in around 5-10 seconds.

Oh and make it an all spy map as well.


Wed Apr 08, 2009 2:14 pm
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Joined: Sun Dec 09, 2007 1:19 am
Posts: 247
Location: Cali
Post Re: Mapcycle and Mapvotes
Except fungi, fungi has to play medic with bots that dont turn around that he has to heal


Wed Apr 08, 2009 2:27 pm
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